• Hazzard@lemm.ee
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    4
    ·
    4 hours ago

    Honestly… I disagree. What is accessibility? Every souls game has been beaten with dance pads, rock band drum kits and guitars. They’re also frequently beaten by people with serious disabilities using specialized controllers. Input speed is not an issue here, Souls has always been about carefully choosing your moves to manage the end lag and stamina cost of your actions. It’s about making the right move, not about moving quickly or pressing a lot of buttons at once.

    IMHO, accessibility is frequently cited as an excuse for lower difficulties here, when in reality the difficulty isn’t a serious part of the barrier for disabled players. It could use better accessibility options, like configurable colourblind modes, audio indicators, more configurable text size, some kind of clear colour indicators on attacks for low vision, but difficulty? No.

    There are also lots of good reasons not to add explicit difficulty options, which is y’know, why From Soft haven’t done it yet.

    • PugJesus@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      4
      ·
      4 hours ago

      Accessibility isn’t just a case of ‘accessible to the handicapped’, man.

      • Hazzard@lemm.ee
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        4
        ·
        3 hours ago

        That’s a fair argument then, but… this is literally what accessibility means, whether or not you can “access” the thing.

        If someone isn’t willing to invest the time or frustration into Souls, then fair enough, but that’s a matter of priorities/convenience, not a matter of accessibility.

        Also, frankly, the difficulty of Souls for regular people is insanely overblown. Stuff like “Prepare to Die” is just a marketing gimmick, and the games have become substantially easier and more flexible over time. Like in Elden Ring, where you can leave bosses for later, and can frequently just bypass them entirely, experiment with an insane variety of builds, use effective ways to grind ridiculous amounts of souls, and just generally become ridiculously powerful. They’ve done essentially everything but creating an explicit “easy mode” to make the game playable for as many people as possible. If you want an easy mode, basically every souls game has builds or guides that function as that easy mode.