More than two years after Russia’s full-scale invasion delayed its release and upended its developers’ lives, Ukraine’s "S.T.A.L.K.E.R. 2" — one of the most anticipated video games of the year — was released on Nov. 20.
Employees of GSC Game World, the Ukrainian company
I’m about to okay for the first time. Compiling shaders zzz… Edit: it’s a lot of fun, good combination of environment, action and story (so far) I’m getting about 110 fps with a 3070ti on high settings at 1440p
Just to add a little insight to this; compiling shaders on your own machine is an absolute win in bandwidth and storage space.
Isn’t the game some 150GiB?
Who on earth worries about bandwidth nowada… Oh, them. Lol 😂
Not everybody has the money for good internet…
That, and there are still many parts of the US that are underserved in internet access. I have a friend who lives ~15 minutes outside of a major city and, until recently, the whole family shared a flaky ~2Mbps connection. They begrudgingly adopted Starlink because that was the only decent option.
Fibre is only a few euros a mon… Oh wait, them again 😂
“them”?
Are you some sort of schizophrenic?
Hm. I got a 4070 super and getting 55-60. But I’m also running it straight out the box on Linux, so there will hopefully be a slew of performance gains to be had then. Glad it’s not the game itself running poorly! It does feel a bit more streamlined (kinda like the morrowind -> oblivion transition), but I’m still really enjoying the game so far 4 hours in.
Hey fellow Linux gamer, does the game compile your shaders from scratch every time it starts, or it’s just me? Started it 3 times so far, 45 minute compilation each time… Absolute PITA.
Edit: forgot to mention I have the GOG version, you may play in Steam with its fancy shader cache updates…?
I am on steam yes. Good shout about getting it on gog though. I do get a fair chunk of shader pre compilation. But not 45 minutes, maybe like 5? And then there is some once the game has launched in a loading screen as well.