nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up125arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up123arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 hours agomessage-square13fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareOstrakon@lemmy.worldlinkfedilinkEnglisharrow-up6·3 hours agoWell, they didn’t do everything right. There was no marketing for this game and no indication that it had even a single differentiating selling point compared to its already-entrenched competition.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up1·31 minutes agoI’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill. I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.
Well, they didn’t do everything right. There was no marketing for this game and no indication that it had even a single differentiating selling point compared to its already-entrenched competition.
I’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill.
I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.