• chonglibloodsport@lemmy.world
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      5 hours ago

      I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.

      After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.

    • Agent Karyo@lemmy.worldOP
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      1 day ago

      I remember trying to replay Dune 2 a few years ago.

      The lack of many QoL/UX refinements made it really difficult to play.

      • Magiilaro
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        7 hours ago

        There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.

        Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.

        • Agent Karyo@lemmy.worldOP
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          3 hours ago

          Did not know about this about the open source engine rebuild. Will have to try them the next time I feel like playing Dune 2.

          I don’t mind the easier difficulty. 😀