• PixeIOrange@feddit.de
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    1 year ago

    All points made in that post are LMAO.

    They estimate the installs. Or least thats what remains between they wont track installs and they have a proprietary data model to calculate them.

    Enshittification takes its course.

  • nooneescapesthelaw@lemmy.ml
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    1 year ago

    If they could tell an install is pirated then they would lock it down

    They either count all installs as legitimate or pirated copies are not picked up by their telemetry

  • Yote.zip@pawb.social
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    1 year ago

    Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.

    • kniescherz@feddit.de
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      1 year ago

      Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.

  • teft@startrek.website
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    1 year ago

    Why couldn’t someone set up a script to install, uninstall, and reinstall Unity games on a loop? That would fuck with their numbers hardcore.

  • Hot Saucerman@lemmy.ml
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    1 year ago

    It would mean every Unity game was not-so-secretly shipped with code that phones home to the Unity company upon install.

    Either they’ve been egregiously spying on gamers for years (and by extension, game developers using Unity have just been fine with that), or they’re lying through their teeth.

    • EddyBot@feddit.de
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      1 year ago

      Unity includes telemetry for some time
      I believe you can’t actually disable the telemetry (or Unity intro logo) in the “free” version