- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
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Summary: he told management that it’d take 18 months to do a good game, couldn’t do it in less then 12, and Interplay was, at that point, down to 6 months of cash.
Better not making a game than making a bad one, wish bethesda sounded like that
Headline makes it sound like he is some kind of villain revealing his evil plot.
Chris Taylor talking about Fallout Tactics illustrates the clusterfuck Interplay was on Fallout years before that.