It’s a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.
While porting my game, I made many improvements. Actually using the crate gave me a better perspective 😅
Here’s a quick showcase from my game. Smooth movement now automatically done by built-in LerpDelta modifier.
Also notice how pressing Esc cancels object spawning first due to the context priority.
Pressed keys displayed via screenkey app.
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