• copygirl@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    20 days ago

    The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.

    • Nelots@lemm.ee
      link
      fedilink
      English
      arrow-up
      13
      ·
      20 days ago

      I’d also say we’re well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.