A friend/coworker of mine and his wife hosted a weekly boardgame night that I attended. Most of the other guests were kinda flaky, and this one particular day, I was the only one who showed up. So it was just me, my friend, and his wife.

Someone suggested Dixit, which I had never played before, but it sounded fun and I was down to play. So we broke it out, shuffled, and started the game.

Now, if you don’t know how Dixit works, it’s basically a deck of cards with pictures on them. One of a toy abacus. Another of a child pointing a toy sword at a dragon. Another of a winding staircase with a snail at the bottom. Etc.

In one version of the game similar to Apples to Apples or Scategories, everyone gets a hand of cards which they keep hidden. The dealer announces a clue and everyone (including the dealer) contributes a card from their hands face-down to the center of the table and the dealer shuffles them together and reveals them all at once without revealing whose card is whose. Then players vote which one they think matches the clue. You get points as a player if others vote for your card or if you vote for the one the dealer picked. As a dealer, you get points if close to 50% of the players vote for yours.

I was the dealer this round. One of the cards in my hand was of a ship’s anchor. That’s when it came to me.

See, the friend/coworker and I both worked in web software development. His wife didn’t. And I came up with the perfect play. I gave the clue “hyperlink.” Hyperlinks on web pages are created using the HTML <a> tag. The “a” stands for “anchor.” And any web developer would know that.

When the vote came in, I got one vote for my card from my friend and his wife failed to select the correct card and so didn’t get any points. It was a slam dunk move. But I felt a little bad for excluding my friend’s wife from an inside-knowledge thing.

The next round, my friend was the dealer and he picked a rule/card that was an inside-knowledge thing between the two of them. (A line from a poem they both knew well, the next line of which related to the picture of the card.) So I was glad of that.

  • mrspaz@lemmy.world
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    4 days ago

    I used to play a naval tabletop warfare game called Seekrieg with a group of friends; usually 8 to 10 people participating. It was basically a WW2 sim; the group would split into “fleets” of Axis, Allied, French Forces, whatever the scenario called for and then face off. Each player controlled a ship in a fleet.

    The game was played with miniature ships on a large table (or the floor if the engagement was large enough). One fleet would move their ships, then the other fleet would do the same. Once moves were finished each player wrote down what guns were firing and what target(s) they were being fired at. It’s important to note that ships had movement rules based on the type of ship. They could only turn a certain amount in degrees, and only reach certain speeds based on their maneuvers; they’d lose a certain amount of speed in turns, had max speeds, etc.

    There were two official methods for playing the game: First was the “statistical” method, where each ship had certain bonuses and hindrances based on historical data, and dice rolls would determine if the ship was successful in hitting their targets. This was the option for “serious biz” players. The other method was much better suited to our group (drinking beer and bullshitting style) and was known as “range estimation.” In this method, players would pick a target and visually estimate the range to that target in inches. When firing was resolved, the actual distance would be measured and hits determined. Players estimated to the 1/2 inch and could hit to the 1/4 inch (ex; if the player guessed 30" range and the ship was actually at 30.25", it would still hit).

    Well, during this time I had been working on my degree and had gone most of the way through college trigonometry. The functions and identities were all fresh in my head. We came together one night for a game and as we were setting up I thought I could probably use my newfound skills to get the range estimation down pat. I was given a light cruiser with 8" guns. One of my opponents, who often made terrible mistakes in the game, was given a heavy cruiser with fewer guns, but bigger nastier 12 inchers.

    We started the game and the first round closed distance. He outranged me and fired before I could, but missed. Second round I fired a huge spread at his ship, just to range him out (I should note that the actual range is called out when your estimate is checked if you’re within 1/2 inch). So I fired at 30", 31", 32" etc., but in doing so learned the true range to his ship. For round three I wrote down his ship’s turn angles and distances, noted mine, and then calculated the new distance. I fired all guns at his ship on this range; every single shell hit as I had dialed it in exactly. His ship took massive damage and was crippled. Repeat for round 4 and he was sunk. I repeated the performance against other players (though some of them were a bit tricksier in their maneuvers so it wasn’t quite as brutal), but our fleet carried the match without a loss.

    Everyone took it in stride, but it also kinda dampened the game. I decided not to do it again since it really kinda shit on the fun factor we were playing for.

      • mrspaz@lemmy.world
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        3 days ago

        It really is a lot of fun and a great way to spend an evening. With a big group there’s enough time resolving turns to talk and have some drinks or snacks. We had a dedicated person to “run” the game that helped keep it moving.

        Due to a whole lotta reasons we don’t play anymore and I do miss it.

        If you’re interested, it looks like you can still get the rulebooks (albeit as kinda high-priced PDFs): https://www.wargamevault.com/browse/pub/16332/SEEKRIEG? I’d imagine these days with 3D printers you could find models for the ship minis and print them at a fraction of the cost of the metal models we used to use, so most of the cost would lie in the books.