At work we are currently investigating how we could add a reasonably sane optional type for blueprint.
We have modified the native TOptional
type heavily, to make it more convenient, by adding Map()
/Bind()
/Flatten()
methods.
Now we would like to add a similarly convenient optional type for Blueprint use.
We have already started working on a UBlueprintCompilerExtension
to detect invalid pin connections, but we haven’t started on the actual data type itself.
Does anyone know about a plugin that offers this functionality?
Or, alternatively some good resources on how one can write custom Blueprint graph nodes with wildcard pins?
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