Just finished the main campaign for Saints & Sinners on PSVR2 and I kind of need to deflate a little. At first I was put off by it but in retrospect, I think I’ve enjoyed the whole weird experience. I still haven’t played the post-story DLC.

I rushed the campaign because every day it said there were more zombies and fewer resources, so I assumed the game kind of wanted to discourage me from taking time to enjoy myself. Plus I didn’t know if it would piss off the woman and her kid, or the guy on the radio, or just cause them to die if I took too long. My goal was to rescue the kid locked in the bunker and gtfo with the woman and her kid. I didn’t actually care all that much about the loot.

Well I feel like my best intentions went to waste. I didn’t want anything to do with the tower or the reclaimed, but l then they got all hostile when I told them no, and I ended up obliterating both groups just in self defense (I played story mode difficulty). It didn’t stop them from showing up at the church anyway.

(Spoiler) The ending kinda pisses me off. It’s like there was no point in building any rapport with either the woman or the kid in the bunker. I ended up having to shoot the woman to stop her from ringing the bell, and the kid just has a mental breakdown. I tried slapping the kids face a bit to get him to snap out of it so he could come with, but no response. I ended up having to just ditch him there and boat off as if the whole 12 days was a waste of time.

Is there actually a way to just save them all and let the bunker, tower, and reclaimed go to hell? Is it possible to broker a peace between the factions? Did I make a wrong choice somewhere to ensure I ended up with such a crappy outcome or is this just how the game is meant to be?