Yes, and the German city of Cologne is the same since it was built by the romans. Because when the name and the foundations are the same over the ages then everything is the same, no major changes are possible ever!
it literally has decades old bugs. stop. we know it’s “updated”. the problem is that each time it gets updated to the decade before. also there are hard limits. that’s why starfield was the least “open” world they had despite using the most “updated” engine. not to mention you have to go through an external loading screen everytime your character breathes too much air.
The philosophical argument is called Theseus’ Ship. Here is a better comparison for you: Unreal Engine. It’s “the same thing” since 1998 or so. There’s also idTech engines, which are “the same” since Quake. Either engine would better fit the Cologne analogy.
Your city comparison also misses the point because Creation 2.0 is still using the equivalent of roman aqueducts and plumbing in 2024. They might work, sure, but not for a city of 1 million people where every building and home has its own plumbing. A better comparison would be a city that has some road holes older than some of its own residents.
What a shit comparison. You can carefully renovate a building or even update an engine (like Unreal for example) or you can just do the bare minimum and end up with Gamebryo. That engine is the equivalent of somebody tie wrapping a spoiler from AliExpress to the back of their 1998 Honda and calling it a major upgrade.
The differences between engine version of Gamebryo/CreationKit are huge, but yeah I can see that the cut and dried opinions against CreationKit are strong here. Some people just want to be against something, because it is so much easier to do that then to invest the time to check if what they say has any merits.
Yes, the same they’ve been using since Morrowind.
Yes, and the German city of Cologne is the same since it was built by the romans. Because when the name and the foundations are the same over the ages then everything is the same, no major changes are possible ever!
it literally has decades old bugs. stop. we know it’s “updated”. the problem is that each time it gets updated to the decade before. also there are hard limits. that’s why starfield was the least “open” world they had despite using the most “updated” engine. not to mention you have to go through an external loading screen everytime your character breathes too much air.
The philosophical argument is called Theseus’ Ship. Here is a better comparison for you: Unreal Engine. It’s “the same thing” since 1998 or so. There’s also idTech engines, which are “the same” since Quake. Either engine would better fit the Cologne analogy.
Your city comparison also misses the point because Creation 2.0 is still using the equivalent of roman aqueducts and plumbing in 2024. They might work, sure, but not for a city of 1 million people where every building and home has its own plumbing. A better comparison would be a city that has some road holes older than some of its own residents.
Yeah, the Unreal Engine comparison is what I normally do. But change is the spice of life 😁
What a shit comparison. You can carefully renovate a building or even update an engine (like Unreal for example) or you can just do the bare minimum and end up with Gamebryo. That engine is the equivalent of somebody tie wrapping a spoiler from AliExpress to the back of their 1998 Honda and calling it a major upgrade.
The differences between engine version of Gamebryo/CreationKit are huge, but yeah I can see that the cut and dried opinions against CreationKit are strong here. Some people just want to be against something, because it is so much easier to do that then to invest the time to check if what they say has any merits.
I’m not saying it has no merits, but comparing it to an old city that was completely destroyed and rebuild in WW2 is just insane.