• TrickDacy@lemmy.world
      link
      fedilink
      arrow-up
      13
      arrow-down
      3
      ·
      2 months ago

      People said that but I played the game I’m sure over 100 hours and bugs impacted maybe .2% of my playing time.

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      2 months ago

      Because Bethesda didn’t focus on fixing script bugs in those re-releases, only engine ones. The game logic remains a tangled mess of bugs and the unofficial patches that actually fix things barely needed to change at all to support each new edition.

        • Quetzalcutlass@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          2 months ago

          Right, and they should have fixed them - especially since people literally put together wiki pages documenting every known bug in the game. But all Bethesda did was upgrade the engine a bit (make it 64-bit, add some new graphical effects, implement support for microtransactions) and release the same broken game again and again. The engine upgrades fixed a few crashes, but for some reason Bethesda refuses to patch logic errors in their Papyrus scripts (the code that controls the actual game content) even though those are way easier to fix than engine bugs.

          If asked, I’m sure they’d say it was to avoid breaking mod compatibility or something, which is kind of bullshit considering nearly every mod works with the unofficial patches that do what Bethesda refuses to. And they’ve been like this since the very beginning. Their studio is synonymous with bugs.

          It’s mind-boggling how they get away with putting such little care into their multi-billion dollar franchises.

    • ripcord@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      4
      ·
      edit-2
      2 months ago

      For all the complaints about Starfield, being Bethesda-buggy wasn’t really one of them. It was possibly their most polished release.

        • ripcord@lemmy.world
          link
          fedilink
          arrow-up
          3
          arrow-down
          1
          ·
          edit-2
          2 months ago

          Not saying there weren’t bugs, but the consensus seemed to be that it was the most polished, bug-free title they’ve ever launched.

          Edit: …which is a pretty low bar, I know. But it seemed more inline with the bugs that most “AAA” games tend to have at launch.

      • I Cast Fist@programming.dev
        link
        fedilink
        arrow-up
        2
        ·
        2 months ago

        On my first playthrough, once I got the quest to find the first space temple it bugged, with the quest marker pointing to a specific place in a planet, but no temple spawning there. I had to start a new game as I didn’t have any saves from before starting that quest. Not fun.