“I only play games that don’t hold my hand.”
*Uses guides
Pathetic.
Pathetic to not let people play they way they want, maybe?
Like how none of the fanboys want fromsoft to add any sort of easy mode for accessibility? Hypocrites being hypocritical.
I’m one of the fanboys that demands an easy mode so I can get more of my friends gud (and addicted) at FromSoft games and come play with me.
Why should my friends have to put as many hours as I had to, in order to become less bad at FromSoft games? There’s no sense in it, yeah I can carry them and give them all the info they could need, but that takes away from the fun of figuring things out and becoming a parry god.
I do agree with you though, the elitism of many in the community needs to stop (or at least be toned down).
How do you agree with them on elitism? They were being elitist in calling the usage of guides pathetic.
When it’s the same people that brag about playing games that don’t hold your hand, it seems hypocritical to find an outside source to HOLD YOUR HAND, doesn’t it?
You have no reason to believe these are exactly the same people. Seems to me you are conflating them because you want to shit on people using guides and at the same time excuse yourself for being an ass because “tHey ArE hyPOcrItEs”.
Even if you were right, what is the problem with people wanting mechanical difficulty and using guides to learn how to master it?
I’m starting a new character for the dlc and i have to say they did improve the quests compared to the launch version. They added a lot of markers on the map to make them easier to follow.
Isn’t the point of these games is that nothing is marked like that? Thats where the replay value and exploration of Fromsoft games shine compared to other developers.
Too many games have quest markers holding your hand the entire way like a guided tour. I see it as an unaddressed problem with open world games.
If everything is marked how can there be exploration or discovery?
It is marked after you find it.
Don’t blame them after the obscure parts of Dark Souls in the console era where people had no idea how to catch a ride with the Giant Crow back to the undead asylum, and trade items via Snuggly at the bird’s nest. Just one of many examples.