It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
Yeah I mean so long as the playerbase is good your win rate is always going to trend towards 50/50 which as someone who really doesnt need to win to have fun is honestly ideal, it means every match I play is a compelling self contained narrative where every choice I make matters towards tipping the scales in my favor.
From my perspective the competitive part is just there to pull the strings taught on the core gameplay experience and make the game come together into a cohesive experience where every element matters and is genuinely in conversation with other elements.
Again I cant stand playing with toxic competitive players tho, and I understand people being turned off by that.
Same lol
Yeah I mean so long as the playerbase is good your win rate is always going to trend towards 50/50 which as someone who really doesnt need to win to have fun is honestly ideal, it means every match I play is a compelling self contained narrative where every choice I make matters towards tipping the scales in my favor.
From my perspective the competitive part is just there to pull the strings taught on the core gameplay experience and make the game come together into a cohesive experience where every element matters and is genuinely in conversation with other elements.
Again I cant stand playing with toxic competitive players tho, and I understand people being turned off by that.