Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful you’ll near-instantly regret.

Any awful.systems sub may be subsneered in this subthread, techtakes or no.

If your sneer seems higher quality than you thought, feel free to cut’n’paste it into its own post — there’s no quota for posting and the bar really isn’t that high.

The post Xitter web has spawned soo many “esoteric” right wing freaks, but there’s no appropriate sneer-space for them. I’m talking redscare-ish, reality challenged “culture critics” who write about everything but understand nothing. I’m talking about reply-guys who make the same 6 tweets about the same 3 subjects. They’re inescapable at this point, yet I don’t see them mocked (as much as they should be)

Like, there was one dude a while back who insisted that women couldn’t be surgeons because they didn’t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I can’t escape them, I would love to sneer at them.

Last week’s thread

(Semi-obligatory thanks to @dgerard for starting this)

    • self@awful.systems
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      3 days ago

      wait, the “pre-built” engine these little shits are trying to bully a developer for using is fucking Unreal Engine 5?

      all wokes want is to use a notoriously advanced and difficult game engine owned by a right-wing asshole and that’s how they’re gonna destroy gaming. with the engine that gigantic studios use because writing an engine from scratch is a fucking money pit that never ends and you have to have a good fucking reason to do it

      also I’ve been trying to force my hands to not start a Bevy project ever since Tiny Glade (a beautiful, cozy 3D sandbox builder running on the Bevy engine) launched and Bevy is manual as hell (but fun to work with), so this is a good reminder that Godot is cool and I should finally learn it too

      • Soyweiser@awful.systems
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        2 days ago

        A common pattern of the angry anti-‘woke’ gamers is that they don’t know how games are made on any level, and they are kept, I think intentionally, in the dark by the people who are stirring the anti-‘woke’ craziness who should know better. And it is about every level, npc ai, engines, financial, external organization structures, community management, how prerelease footage is work in progress, etc etc. It is almost impressive how blind people are towards how their hobby creation works.

      • s3p5r@lemm.ee
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        2 days ago

        owned by a right-wing asshole

        Wait, what? Can I get some info or even just the right search terms to force Google to give me useful info? I know he’s done the eye-roll-worthy “no politics in my artform” bullshit but if there’s more I’ve missed, I’m keen to know.

        • self@awful.systems
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          2 days ago

          most of it’s on Twitter and therefore inaccessible to me, but Sweeney has a habit of falling all over himself to defend musk in nonsensical ways, and musk continuously returns the favor. the two of them boosting each other politically is something that keeps happening — a search for tim sweeney musk or similar should surface more recent examples without flooding you with “no politics in art” results (though that’s a dogwhistle too, so…)

          Sweeney has a wider track record of saying slimy fash shit on Twitter — it’s why he’s a meme on mastodon — but like I said, none of that’s accessible to me anymore. it fucking sucks that both of the programmers I idolized as a naive kid turned out to be huge fucking assholes though

          • s3p5r@lemm.ee
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            1 day ago

            Ugh. Thanks, yeah that’s good enough for me without even opening xcancel. My search for “Tim Sweeney conservative” only dredged up his land conservation purchases and the “stop being so divisive” / “no politics in art” dogwhistles which had previously made me suspicious, but I had mostly forgotten about. I quit Twitter many years ago so I missed that whole knobslobbering saga and didn’t think to include Musk after skimming today’s shitty Google “search” results.

            Ah fuck, and Carmack too? Goddamn it. Twist the knife a little harder.

            Fucking tech bros, always ruining tech.

          • gerikson@awful.systems
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            2 days ago

            Carmack has always struck me as the kind of cishet white GenX dude that gets more and more pissed that everything’s “political”, I just wanna code, man, why is everyone mad at me that he more or less inevitably falls into fascism. Sure games can be coded as “countercultural” but the genres that Doom and Quake represent are quasi-fascist already.

            • s3p5r@lemm.ee
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              1 day ago

              That has also always been my gut feel about Carmack, but it still sucks to see the evidence. I wish that gut feeling would stop being so dammed accurate, but it gets a lot of practise.

              Doom was definitely christofascist fantasy porn. At least Quake you were defending invasion from the most literal manifestation of eugenicist Space-Nazis possible. Yes I am choosing to disregard the inherent US military fetishism because I don’t want to ruin my formative media which I deep down always knew was problematic.

              sigh

              Can I at least keep the soundtracks as pleasant and untarnished memories?

      • flavia@lemmy.blahaj.zone
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        3 days ago

        Godot is really fun to use and to develop in. They basically gamified documentation writing: they show you tooltips for your custom elements just like the classes provided by the engine with their excellent documentation. The engine has hot code reloading too. I have a puzzle game project that I’m working on now.

        • self@awful.systems
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          2 days ago

          that sounds awesome! godot in general seems to be a very practical game engine, and at this point I definitely want to do my next little experimental game project in Godot (with Rust, if the tooling for that is at all ready for production) so I have experience with at least one normal object-oriented game engine that isn’t an old unreal engine or idtech under my belt

          like I mentioned, I really like how Bevy works, but in its current state it isn’t really ready for rapid development. a bare Bevy project is literally just the ECS and system scheduler but with no runloop. the defaults get you a lot of basics like a runloop, good renderer, input handling, audio, and such, but from there you still have to decide how everything works in terms of game logic — even with third-party plugins for stuff like physics for example, you still have to write logic for what a collision means to each entity involved. I also don’t think bevy has a unified editor or live code reloading at all yet? so for each game you have to write an editor (which the engine helps with a little bit) and potentially a live reload implementation (which sounds like hell)

      • self@awful.systems
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        3 days ago

        also, holy fuck the reply guys are a plague on that post. is bluesky normally like that, or is it the blast radius from the gamers deciding they have a problem?

        • David Gerard@awful.systemsM
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          3 days ago

          dunno if i have an unusual amount of blocked posters, but the ones i can see are fine? bsky is largely le home of le wokisme

          • self@awful.systems
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            3 days ago

            that’s probably it — logged out mastodon is probably just as bad. also the most aggressive reply guy’s take is “accounts for public projects should never block anyone and they should be required to debate the people yelling at them” which is, holy fuck, the most blockable thing I’ve ever seen

    • Soyweiser@awful.systems
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      3 days ago

      Holy shit that is amazing. The thinnest skins. All of this over the promise by God not to flood the world again.