Isn’t that the point? It doesn’t let you write bad code, thus when you did manage to get something compiled it’s close to C speed. Also I kinda like that it tells me ebery lil mistake, it reminds me when I forgot to delete/change something
Compared to Java, it makes me write the same data structures three or four times.
Just an example: if I want to be able to insert a struct via Diesel, I need to write the actual entity, an entity without the id for inserts and maybe some other structures for queries. Also, I need to write a schema file defining the DB plus an SQL statement for actually creating the needed tables.
Another example: explorative testing. Sometimes you need to disable chunks of code for testing purposes. Maybe that long running computation or a DB query, etc. Rust often forces you to write a bunch of “corrections” to make the code seem correct again.
I get that this is useful, but for my line of work, it’s just a pain in the ass.
Isn’t that the point? It doesn’t let you write bad code, thus when you did manage to get something compiled it’s close to C speed. Also I kinda like that it tells me ebery lil mistake, it reminds me when I forgot to delete/change something
Compared to Java, it makes me write the same data structures three or four times.
Just an example: if I want to be able to insert a struct via Diesel, I need to write the actual entity, an entity without the id for inserts and maybe some other structures for queries. Also, I need to write a schema file defining the DB plus an SQL statement for actually creating the needed tables.
Another example: explorative testing. Sometimes you need to disable chunks of code for testing purposes. Maybe that long running computation or a DB query, etc. Rust often forces you to write a bunch of “corrections” to make the code seem correct again.
I get that this is useful, but for my line of work, it’s just a pain in the ass.