For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?

There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.

Edit: Thanks for the great answers everyone 🙏

    • Björn Tantau@swg-empire.de
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      2 days ago

      That was a very lucky find! I think I found it when looking for fart sounds until I opted to make them myself.

      I really gotta find the energy to add some credits. Every asset is free of attribution, but still.