Just cant stop expanding my spaghetti’s

  • sc2pirate@lemmy.world
    link
    fedilink
    arrow-up
    4
    ·
    1 month ago

    Have you destroyed the hole factory yet?

    Also are you upgrading all belts or only upgrading them to deliver exactly the material amounts you need?

    You are welcome.

    • Rentlar@lemmy.ca
      link
      fedilink
      arrow-up
      11
      ·
      1 month ago

      My stages are:

      • Slow, inefficient and spaghetti factory but gets the job done, everything stuffed in a few boxes.
      • get output parts split randomly along belts to make the more complicated products
      • make a train, yay!
      • run out of power, aww…
      • bring out the spreadsheet, careful clocking and splitters to make “ideal” ratios of products to perfectly utilize maximum ore production
      • Get a healthy supply of smart splitters, use overflow and stop caring about perfect ratios.
      • retrieve products from “perfect” factories in spaghettified manner again to get the highest tier materials
      • remake the base with better ratios and better aesthetics.
      • sit back and realize you’ve spent 100 hours of your life on this, couldn’t be happier.
      • Laurel Raven@lemmy.zip
        link
        fedilink
        arrow-up
        2
        ·
        1 month ago

        I highly recommend the Satisfactory Tools’ production planner, it makes it so much faster to figure out how much of what you need to achieve a particular result.

        It’s making going nuclear look actually reasonable, something I never managed to achieve in EA

    • Laurel Raven@lemmy.zip
      link
      fedilink
      arrow-up
      2
      ·
      1 month ago

      I mostly use belt speeds based on need myself, I find just going for top speed belts introduces potential issues with things not feeding correctly and overflows triggering prematurely… Besides, I find it more pleasing to see a line of slow build items moving to their destination than one at a time rocketing at ludicrous speed across the factory

      Though, if we could literally rocket propel items from one area to another, that would be a different story …