• Jagermo@feddit.de
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    10 months ago

    As a GM, the Pathfinder adventure paths are so freaking good, you can run them with minimal prep or adaption if you lack the time. Really well done. Still, if you want to adapt, you have a ton of stuff ready to be plugged in without breaking things. Also, the system works great at high levels, my group is lvl 14 and fights are still nailbiters most of the time (I sprinkle in the occasional easier encounter so my players can go crazy)

    • HipsterTenZero@dormi.zone
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      10 months ago

      My GM’s currently running one with just the foundry module and some skimming of the pdf just before each session. I have no idea how he does it.

      • Jagermo@feddit.de
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        10 months ago

        If it’s an official Foundry Module, they are pretty amazing. Everything is where you need it. My biggest issues is that we dont play in English, but with some time and deepl, it’s easy to prep.

  • Sequentialsilence@lemmy.world
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    10 months ago

    And my reasoning for not switching to both is the same. “The programs I rely on for creation and collaboration aren’t there.”

    • scops@reddthat.com
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      10 months ago

      For $50 and a bit of self-hosting effort, you can purchase a license for Foundry Virtual Table Top and get free lifetime updates. The community-built PF2e module is nigh fucking perfect. It’s already incorporated the remaster rules.

          • macniel@feddit.de
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            10 months ago

            I do love how easy the PF2 Foundry Game Module is. Sadly my players all want to use Herolab even though its far more user unfriendly. In Foundry you just drag and drop your stuff from the compendium browser.

              • macniel@feddit.de
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                10 months ago

                Mhm thing is that we already bought a dozen or so herolab modules. Thus it’s a bit in conflict, furthermore we share our one Foundry server across serveral game worlds and campaigns. So that’s also not easily feasible.

                But yeah pathbuilder is also a very nice tool, even better imho than herolab.

  • groet@feddit.de
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    10 months ago

    have done something that broke everything

    When talking about dnd5e -> pf2e, I STRONGLY disagree. Pf2e is a much, much more stable and balanced system than DND and waaaay harder to break.

    With pf1e I agree. That system has so many busted builds.

    On the other hand the analogy is very good, as DND/windows is only considered to be “stable” and “intuitive” because it is the “Default” and usually the first thing people get in contact with. From an objective, unbiased perspective they can be very unintuitive.

    … And yes I play pf2e and use Linux how could you tell.

    • Kichae@lemmy.ca
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      10 months ago

      If you trust the system and try the system in good faith, you can’t break it. The guardrails work, and everything stays on track.

      But not everyone does that. In the past 13 months, we’ve seen a bunch of people look into or be introduced to the game who don’t really want to try it, but feel some sort of internal moral pressure or external social pressure to abandon 5e, who then either want to beat it back into a 5e-like shape (use a separate and splitable movement pool, expand mis/fortune rules to better emulate dis/advantage, give monsters legendary buklshit, try to actually use proficiency without level, etc), or who are so used to these games being non-functional out of the box that they insist on implementing homebrew originally crafted with broken character builds or boring, HP sack monsters in mind, and then end up finding the game both boring, and unfairly deadly.

      Plenty of people break the game. Breaking it is a lot more than just trying to win in character creation.

      • groet@feddit.de
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        9 months ago

        Dnd5e leaves to many things up to the gm, like magic items and encounter balancing. CR is notoriously inaccurate and running level appropriate fights can easily end up as unwinnable deadly or just a trivial steamroll. Especially once higher lvl magic comes into play with save or suck spells (cough polymorph cough). Yes legendary resistance can fix that, but that is not the system being stable, it is the system giving you tools to fix its unstableness. And even then, the fight ends after X presses of the “I win” button instead of one.

        While there are a lot worse systems than dnd5e, when comparing it to pf2e it is objectively the system with more holes. No doubt, partly because pf2e could learn from dnds mistakes and is not produced by a company trying to milk its customers for every cent.