After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
As well as providing support for existing 3.x games, Godot 3 has developed into a mature and stable codebase, which is well suited to development for low-end hardware. The development emphasis is on backward compatibility. Any new features are optional and we strive to not break or alter existing functionality.
ahh makes sense👍