Changes coming to how Minecraft is being developed:
- Mob votes are no more 🦀🦀🦀
- One big update per year, smaller “game drops” throughout the year
- Minecraft Live will happen twice per year
More on that and other changes can be found on official blog update https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development
I’m glad the mob vote is gone
Funny how they got rid of the mob vote after PirateSoftware had a good rant about how the mob vote was stupid, that implementing all 3 mobs was almost no work at all that could be done in less than a day.
As always it’s unbelievable these are free ongoing updates.
This game virtually never goes on sale, is 13 years old, and remains the best selling video game of all time. The development cycle for updates is painfully slow, frequently introduces “new” elements that serve no functional purpose, and the mob voting thing has been a disaster since round 1. For how much money they rake in these updates should be far more robust if anything. Mob votes should have been scrapped immediately in favor of releasing all 3 mobs that were to be voted on. It would have been far more interesting.
The sad thing is they probably could charge for these things and get away with it. However, there’s risk of dividing the player base, and a large part of the continued appeal lies in cross play support on basically every gaming platform in existence. Renting a server is probably a whole lot more profitable when little timmy can join on his ipad while older brother is on the playstation, his friends hop in on xbox, and maybe even dad joins on his overpowered computer. As soon as you charge for the updates all those people need to pay up to continue playing together.
I agree that it’s a good thing the mob vote is gone. It was a good idea to generate hype, but could have been executed better.
For how much money they rake in these updates should be far more robust if anything.
They don’t even seem to test. There has been a known issue connecting two Switches to the same game instance, and they have just kept moving the ticket along in Jira, extending out or asking each update if the issue still exist, and someone replies yes, on and on ad infinitum. They obviously aren’t testing on anything other than a pristine godzillabit speed network, otherwise they would have found this issue a long time ago. And I have been playing long enough to remember when exactly that issue was introduced in an update. They make enough money on this franchise that bugs like this should be unacceptable, but hey we have armadillos… And those fucking phantoms. Yeah…
Why is it unbelievable lol. Development is relatively a small team, content isn’t that ton but thoughtful, and it’s the most sold game out there. How else would they deliver this product? Did u pay for the latest Lemmy server update?
Sounds good overall, but I hope that frequently dropping small updates doesn’t discourage them from also working on bigger features. Stuff like the world generation overhaul from the Caves & Cliffs update.
I do also find it confusing that they are bringing a native PS5 version but absolutely no word on an Xbox Series version? This is a Microsoft published game, and they don’t have a version for their four year old flagship console lol.
Not that it matters to me, I’m a Java edition player now and forever, but I do still find it strange.
Over the coming year, we’ll also be exploring ways to improve Minecraft’s multiplayer experience and make it easier to find and connect with friends.
this is really exciting. hopefully this means good things for java edition, which is kinda lacking in multiplayer options outside of servers / lan worlds / realms
@MinecraftWikiEN @minecraft kinda disappointing that they removed the mob vote imo
it was kinda cool bringing the vast majority of the player base into somewhat deciding the fate of the game for the time being