So why are they overlooking the PC when it comes to GTA V and VI? GTA V has yet to receive the upgrades the PS5 and Xbox Series version brought and there is no release date on PC for GTA VI.
They don’t overlook PC. They’re making a very conscious decision to launch on consoles first, with the hopes that you end up buying the console version and then the PC version again a few years later so they get that double dip.
Also because they can rush the console port out quicker without having to drop a half-baked PC port.
For what its worth, I remember GTA V looking good, being preformant, and having the same amount of bugs you’d expect to find in any other open world sandbox game. No more, no less. Also the options panel was reasonably detailed.
That being said the ports for GTA III/VC/SA are clunky as shit, and the framerate dependency is a fucking joke that shouldn’t have been considered acceptable even back then. Even GTA IV had a lot of issues, but those are all like 15-20 years old at this point. It’s almost as irrelevant as complaining about Max Payne not working under Win XP, despite being less than a year old when the OS launched.
That’s true, I forgot about that. Their DRM was obnoxious. We already have to deal with Steam, at least that has features which improve gameplay to make up for it.
So why are they overlooking the PC when it comes to GTA V and VI? GTA V has yet to receive the upgrades the PS5 and Xbox Series version brought and there is no release date on PC for GTA VI.
They don’t overlook PC. They’re making a very conscious decision to launch on consoles first, with the hopes that you end up buying the console version and then the PC version again a few years later so they get that double dip.
But. I don’t have a console.
Because enough people will then buy the game twice that it’s worth the very slight reputation loss for them.
Also because they can rush the console port out quicker without having to drop a half-baked PC port.
For what its worth, I remember GTA V looking good, being preformant, and having the same amount of bugs you’d expect to find in any other open world sandbox game. No more, no less. Also the options panel was reasonably detailed.
That being said the ports for GTA III/VC/SA are clunky as shit, and the framerate dependency is a fucking joke that shouldn’t have been considered acceptable even back then. Even GTA IV had a lot of issues, but those are all like 15-20 years old at this point. It’s almost as irrelevant as complaining about Max Payne not working under Win XP, despite being less than a year old when the OS launched.
Their DRM or whatever they were doing with logging into rockstar was a giant pain in the dick. It meaningfully changed the amount I played it.
That’s true, I forgot about that. Their DRM was obnoxious. We already have to deal with Steam, at least that has features which improve gameplay to make up for it.
They do this every single GTA game. Consoles first. PC port is always a year after the console release, at least.
The last time a GTA game came out, PC wasn’t the largest platform though, so while it may have made sense before, now it’s weird.