• YourPrivatHater@ani.social
    link
    fedilink
    English
    arrow-up
    7
    ·
    4 months ago

    I mean it was absolutely enormous and its absolutely understandable that they want to do smaller things again.

  • Heavybell@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    4 months ago

    There’s hope for me yet, then. Though I think FS have long since sailed from what I liked about Soulslikes into something else entirely.

  • dindonmasker@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 months ago

    I wonder how many different themes of games they could play with while also maintaining the great combat feeling of a fromsoft souls game. Sword and shield melee combat could be futuristic if the world they build, make it make sense.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    4 months ago

    As open as it is, it still feels the same as DS1 but bigger with how you’re still funneled into.1 or maybe 2 paths to the actual end game. Which, yeah, wasn’t as cool as it sounded on paper. No random events, the actual open areas are pretty barren unless you want to fight trash mobs that you can just run by on horseback. They’ve always employed empty areas/dead ends with nothing in them to make actually finding something worthwhile better, but it falls flat when that detour takes 15-20 minutes instead of 15-20 seconds.

  • Iapar
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    4 months ago

    Good. Elden ring felt like they were stretched thin.