Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.
Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.
I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)