• 30p87@feddit.de
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        1 year ago

        It’s more expensive than on the other stores because it is hugely expensive to develop for the MacOS App Store. You need a $100 developer subscription per developer, extra hardware and a lot of time. So on the MacOS App Store, Krita is $14,99 — we wanted to select $12,99, but if you do that, Apple makes i[t] $14,99.

        The normal price everywhere else is $9.99. They wanted to compensate Apple’s strategies to pump out money from the devs through increasing the price by $3, but Apple forced them to increase it even more, to +5$.

        It’s not like it’s impossible to allow devs to set an arbitrary float as price, maybe capped by > 0.1 and < 100. Also, $100 dev subscription? I hope that’s not a fixed value, because that would explain why every app in any store by Apple is on the niveau of a free Play Store app or random github project, but with a $15 price tag, in app purchases and/or ads … for a mid-tier calculator! You can compile Mac, Linux and Windows binaries on basically any platform. Therefore, you can maintain repos for any package manager on any platform. Building installers for Windows on Linux/Mac is no problem, but I dunno how to get any App in M$'s attempt of an app store. But publishing Apple things on non-Apple, probably even better, hardware and software? No, blasphemy that would be.