• frezik@midwest.social
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    vor 10 Monaten

    Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.

  • BertramDitore@lemmy.world
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    vor 10 Monaten

    I want a third person single player Superman game, where Superman is actually as OP as he should be. No squish whatsoever unless kryptonite is involved (and kryptonite would have to be very rare). Because he’d be un-killable and have the edge in almost every situation, the game would have to be pretty creative in order to keep it challenging. And no, I don’t want a Clark Kent journalist simulator. I want to have full 3D flight, invulnerability, super-speed, and everything else. The whole shebang. With some creative storytelling and game mechanics, this could be so awesome.

    • otacon239@feddit.de
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      vor 10 Monaten

      You could take a look at Megaton Rainfall. Not Superman specifically and in 1st person, but a total power trip for sure.

  • los_wochos@feddit.de
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    vor 10 Monaten

    A cooperative multiplayer shooter, but one player sees everything from above and delegates everyone else. Like in a RTS.

  • SecretPancake@feddit.de
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    vor 10 Monaten

    A Rockstar Open World Pirate game.

    Black Flag was getting there, it had good vibes, but unfortunately they had to make it an Assassins Creed game and Ubisoft doesn’t know how to do it right anyways. Rockstar does.

      • SecretPancake@feddit.de
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        vor 10 Monaten

        I don’t know. It’s Ubisoft after all and the game seems to be very focused on ship battles and multiplayer. I don’t expect a great story or detailed environments like Red Dead Redemption 2 had.

  • grue@lemmy.world
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    vor 10 Monaten

    A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.

  • Marin_Rider@aussie.zone
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    vor 10 Monaten

    A city builder where you can go into a mode to walk around the city as a pedestrian, or drive the streets, or even fly though/over it.

    Sort of like the old “streets of sim city” all those years ago

    • Facturus@feddit.de
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      vor 10 Monaten

      Anno 1800 lets you go for a walk in your cities, and drive cars and tractors when you build them. I think it was one of the F-keys.

  • amelia@feddit.de
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    vor 10 Monaten

    An RPG where all the characters are LLM-powered with their story baked in, so you can actually have a free conversation with them and they’ll be basically chatGPT pretending they’re an actual real character. Bonus points for it being a VR game.

    Next iteration: a game that’s generated by an AI while you play it so every playthrough is absolutely completely different.

    I can’t wait for AI-powered games, to be honest.

    • Toadvark@mander.xyz
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      vor 10 Monaten

      Argh tone on the internet- I’m not mad or anything, just wanted to state my opinion since ours are so wildly different, and it’s interesting that all of these ideas will have to coexist in gaming spheres.

      Speaking strictly as a player, this is the opposite of what I would want in a game. The…intention, I guess, is what I want when I play anything story-driven. Chatting with ai on purpose feels upsetting to me and I think I would feel tricked if I encountered it as a par-the-course kind of thing (knowingly or especially unknowingly) in a game.

      But- I haven’t encountered it yet, and perhaps it could really, really work!

      • blackbirdbiryani@lemmy.world
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        vor 10 Monaten

        I could imagine it working well if you give different characters models trained on different data based on what they know as characters, but keep their responses railed to sections of dialogue that are more ambiguous or not key to the plot. Could really add to the depth of the world without compromising to much on cutting human written dialogue. But then again knowing game developers I doubt they’d use a nuanced approach.

        • amelia@feddit.de
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          vor 10 Monaten

          Yes, that’s exactly what I had in mind. The characters need to have their story and their intentions hard coded. But using that as a basis, how cool would it be to have an actual natural conversation with them where you can just ask them questions that come to your mind instead of having to choose from a set of pre defined questions. It would certainly require some re-imagination of RPGs but that wouldn’t actually hurt at all.

          I have no idea if this could work anytime soon, but at some point I’m sure it’ll be possible.

  • clayh@lemmy.ml
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    vor 10 Monaten

    I want a vampire-survivors style game that integrates with my music streaming and the enemies/weapons sync to the music I’m playing.

      • shapesandstuff@feddit.de
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        vor 10 Monaten

        I’d argue twin stick shooters like this are VS grandpa. Random-ish waves of enemies, bullet hell, increasing difficulty… The main differences are the powerups instead of permanent level ups, usually the lack of autoaim (right?) and maybe lack of meta progression.

  • Susaga@ttrpg.network
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    vor 10 Monaten

    Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.

    • theonyltruemupf@feddit.de
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      vor 10 Monaten

      I had a very similar idea but it’s about avoiding contact and conversation out on the street and on public transportation. May or may not be influenced by real life experience.

  • Kilamaos@lemmy.world
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    vor 10 Monaten

    A mix between world strategy like europa/total war, management of dynasty/kingdom/territory like crusader king, that can lead into invasion with advantages due to planning/bonuses in an RTS like like rise of nation bonus, extra armies etc , and rts like age of empire/mythology rise of natio , etc. That you can then further go into a single player hack&slash like mount & blade, or an fps like CoD or battlefield, where you are a singular soldier/leader.

    And with a significant time progression, such as going from stone age with clubs, to medieval, to modern with guns, to futuristic with space age and all.

    And it’d be very cool if you can basically hotswap between those. As in, you can go into the overworld, manage your empire, go back to rts to make units in a settlement getting attacked to defend it, and then realize you are losing on a front somewhere so you go full try hard with solo fps to try to hero your way to victory yourself.

    Will real time progression between all the environments ( not at the same scale of speed tho ), so you would be hard pressed to play on every front at once yourself, you gotta make choice on which part you do yourself to ‘guarantee’ a win, and what you hope the ai will do enough to win by itself, or maybe pop over there shorty to give yourself a boost or massacre a bunch of enemies in fps mode to make sure your ai can make work of the rest itself.

    Don’t think this will ever see the light of day. Waaaaaaay too big. It’s litterally multiple levels of very different games/genras mashed together, at once, and in parallel