• noobdoomguy8658@feddit.de
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    1 year ago

    I am going to try and say something I haven’t yet seen in this thread.

    1. The ship builder gets a big like for me because I always wanted to wander around big spaceships. I really like the fact that I can walk around the interiors and build my own designs, even if I’m bad at it.
    2. The POIs are identical, and that’s horrible. As much emphasis was put on exploration, this is even a bigger disappointment, because once you’ve seen one X, you’seen every X, down to every single entity placement. This really kills the joy of the entire game for me and I feel angry thinking back to Howard’s words about how the game could be played for hours, months, years - like, doing what, exactly?

    Aside from that, yeah, pretty much what everybody said: dialogue is boring and censored (like, advertiser/stakeholder friendly), the game is very “take it safe” in important regards, but there’s enough story and quests to have fun with the mechanics that actually work.

    Overall, it’s flawed, but a definite 6/10 - it’s just not the game Bethesda made us think it is, again.

    • A_Random_Idiot@lemmy.world
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      1 year ago

      I like the idea of the ship builder, but it falls short just enough to be irritating to me.

      Why cant I rotate habs to have hallways run perpendicular to the ship? Why don’t decorative structure pieces give better hull health/armor/whatever? Why cant the description of the the non engine/reactor/shield/gravdrive modules give me more, critical need-to-know information? Like what work benches this module have, how much tonnage does this landing gear support (so you can easily resolve irritatingly vague build error messages), Why cant I control where doors and ladders go, so I dont have to basically navigate an MC Esher painting to get from the cockpit to my captains quarters?!

      • noobdoomguy8658@feddit.de
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        1 year ago

        Same. I’m glad to see I’m not the only one thinking about these things - I’ve seen many people complaining about then in other places as well.

        If only that convinced Bethesda to patch the ship builder and make it a true masterpiece…

          • noobdoomguy8658@feddit.de
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            1 year ago

            That’s unironically much simpler, easier, and quicker compared to what you and I want. I the development world, stuff that’s quick and easy to fix often gets a higher priority so people just over it and focus on something that takes much more attention and resources for a longer period of time.

            But I’m basically coping here because I really do hope they come around to enhancing the ship builder to be even more customizable and robust. At least lemme choose my door and ladders placement.

  • c0c0c0@lemmy.world
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    1 year ago

    70 something hours into it and I’m really enjoying it. Just did the NASA main quest mission and thought it was awesome. But I don’t think this is a good as Skyrim or FO4. It doesn’t feel like it’s going to keep me engaged like this two have. Right now. It’s sitting at a solid 7/10, but that will probably go up once the CK comes out.

      • noobdoomguy8658@feddit.de
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        1 year ago

        Creation Kit - a set of tools that makes modding the game much easier and extensive, allowing the community to build more impressive mods for the game, usually quicker than without one because the community doesn’t need to reverse engineer everything before they can make really advanced stuff.