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Interesting. As I haven’t played the game, I have to rely on other opinions. Have you seen the video? He gave examples of quests that were in the game. Simple fetch quests (go to A, return to B, sometimes go back to A). They seemed to be designed in a very uninspiring way. Combined with the fact that you basically have to fast travel everywhere there’s little to catch your attention during such quests. In Skyrim, for example, you might stumble across a cave or some ruins. To me, those are the really enjoyable moments. You just explore and start to wonder what you might find next. Is that even possible in Starfield to a similar degree? Because without that im not sure I can enjoy a Bethesda game. It’s not a good shooter, the mechanics are wonky and the UI sucks. Would you disagree?
Interesting. As I haven’t played the game, I have to rely on other opinions. Have you seen the video? He gave examples of quests that were in the game. Simple fetch quests (go to A, return to B, sometimes go back to A). They seemed to be designed in a very uninspiring way. Combined with the fact that you basically have to fast travel everywhere there’s little to catch your attention during such quests. In Skyrim, for example, you might stumble across a cave or some ruins. To me, those are the really enjoyable moments. You just explore and start to wonder what you might find next. Is that even possible in Starfield to a similar degree? Because without that im not sure I can enjoy a Bethesda game. It’s not a good shooter, the mechanics are wonky and the UI sucks. Would you disagree?