Day 10: Pipe Maze
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Python
from .solver import Solver _EXITS_MAP = { '|': ((0, -1), (0, 1)), '-': ((-1, 0), (1, 0)), 'L': ((1, 0), (0, -1)), 'J': ((-1, 0), (0, -1)), '7': ((-1, 0), (0, 1)), 'F': ((1, 0), (0, 1)), '.': (), 'S': (), } class Day10(Solver): def __init__(self): super().__init__(10) self.maze: dict[tuple[int, int], str] = {} self.start: tuple[int, int] = (0, 0) self.dists: dict[tuple[int, int], int] = {} def _pipe_has_exit(self, x: int, y: int, di: int, dj: int, inverse: bool = False) -> bool: if inverse: di, dj = -di, -dj return (di, dj) in _EXITS_MAP[self.maze[(x, y)]] def presolve(self, input: str): self.maze: dict[tuple[int, int], str] = {} self.start: tuple[int, int] = (0, 0) for y, line in enumerate(input.rstrip().split('\n')): for x, c in enumerate(line): self.maze[(x, y)] = c if c == 'S': self.start = (x, y) next_pos: list[tuple[int, int]] = [] directions_from_start = [] for di, dj in ((0, -1), (1, 0), (0, 1), (-1, 0)): x, y = self.start[0] + di, self.start[1] + dj if (x, y) not in self.maze: continue if not self._pipe_has_exit(x, y, di, dj, inverse=True): continue next_pos.append((x, y)) directions_from_start.append((di, dj)) self.maze[self.start] = [c for c, dmap in _EXITS_MAP.items() if set(directions_from_start) == set(dmap)][0] dists: dict[tuple[int, int], int] = {} cur_dist = 0 while True: cur_dist += 1 new_next_pos = [] for x, y in next_pos: if (x, y) in dists: continue dists[(x, y)] = cur_dist for di, dj in ((0, -1), (1, 0), (0, 1), (-1, 0)): nx, ny = x + di, y + dj if (nx, ny) not in self.maze: continue if not self._pipe_has_exit(x, y, di, dj): continue new_next_pos.append((nx, ny)) if not new_next_pos: break next_pos = new_next_pos self.dists = dists def solve_first_star(self) -> int: return max(self.dists.values()) def solve_second_star(self) -> int: area = 0 for y in range(max(y for _, y in self.dists.keys()) + 1): internal = False previous_wall = False wall_start_symbol = None for x in range(max(x for x, _ in self.dists.keys()) + 1): is_wall = (x, y) == self.start or (x, y) in self.dists wall_continues = is_wall pipe_type = self.maze[(x, y)] if is_wall and pipe_type == '|': internal = not internal wall_continues = False elif is_wall and not previous_wall and pipe_type in 'FL': wall_start_symbol = pipe_type elif is_wall and not previous_wall: raise RuntimeError(f'expecting wall F or L at {x}, {y}, got {pipe_type}') elif is_wall and previous_wall and pipe_type == 'J': wall_continues = False if wall_start_symbol == 'F': internal = not internal elif is_wall and previous_wall and pipe_type == '7': wall_continues = False if wall_start_symbol == 'L': internal = not internal elif not is_wall and previous_wall: raise RuntimeError(f'expecting wall J or 7 at {x}, {y}, got {pipe_type}') if internal and not is_wall: area += 1 previous_wall = wall_continues return area
Rust
This one was tricky but interesting. In part 2 I basically did Breadth-First-Search starting at
S
to find all spots within the ring. The trick for me was to move between fields, meaning each position is at the corner of four fields. I never cross the pipe ring, and if I hit the area bounds I know I started outside the ring not inside and start over at a different corner ofS
.Part 2 runs in 4ms.