Day 16: The Floor Will Be Lava
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FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465
Python
53.059 line-seconds (ranks third hardest after days 8 and 12 so far).
from .solver import Solver def _trace_beam(data, initial_beam_head): wx = len(data[0]) wy = len(data) beam_heads = [initial_beam_head] seen_beam_heads = set() while beam_heads: next_beam_heads = [] for x, y, dx, dy in beam_heads: seen_beam_heads.add((x, y, dx, dy)) nx, ny = (x + dx), (y + dy) if nx < 0 or nx >= wx or ny < 0 or ny >= wy: continue obj = data[ny][nx] if obj == '|' and dx != 0: next_beam_heads.append((nx, ny, 0, 1)) next_beam_heads.append((nx, ny, 0, -1)) elif obj == '-' and dy != 0: next_beam_heads.append((nx, ny, 1, 0)) next_beam_heads.append((nx, ny, -1, 0)) elif obj == '/': next_beam_heads.append((nx, ny, -dy, -dx)) elif obj == '\\': next_beam_heads.append((nx, ny, dy, dx)) else: next_beam_heads.append((nx, ny, dx, dy)) beam_heads = [x for x in next_beam_heads if x not in seen_beam_heads] energized = {(x, y) for x, y, _, _ in seen_beam_heads} return len(energized) - 1 class Day16(Solver): def __init__(self): super().__init__(16) def presolve(self, input: str): data = input.splitlines() self.possible_energized_cells = ( [_trace_beam(data, (-1, y, 1, 0)) for y in range(len(data))] + [_trace_beam(data, (x, -1, 0, 1)) for x in range(len(data[0]))] + [_trace_beam(data, (len(data[0]), y, -1, 0)) for y in range(len(data))] + [_trace_beam(data, (x, len(data), 0, -1)) for x in range(len(data[0]))]) def solve_first_star(self) -> int: return self.possible_energized_cells[0] def solve_second_star(self) -> int: return max(self.possible_energized_cells)
Rust
I simply check each starting position individually for Part 2, I don’t know if there are more clever solutions. Initially that approach ran in 180ms which is a lot more than any of the previous puzzles needed, so I tried if I could optimize it.
Initially I was using two hash sets, one for counting unique energized fields, and one for detecting cycles which also included the direction in the hash. Going from the default rust hasher to FxHash sped it up to 100ms. Seeing that, I thought that this point could be further improved upon, and ended up replacing both hash sets with boolean arrays, since their size is neatly bounded by the input field size. Now it runs in merely 30ms, meaning a 6x speedup just by getting rid of the hashing.