I’m glad you’re finding content to your taste, but I kind of have the opposite problem: I find RPGs exhaustingly tedious and convoluted, and every genre is infected with its worst parts - grinding and levels and crafting and loot and fetchquests and equipment - because it’s the “in” thing to do. everything feels so damn confused about what kind of game it’s trying to be and ends up doing nothing well.
Have you tried playing CRPGs instead of RPGs? They tend to be a lot less heavy on grind and crafting, and the combat systems are usually much more fun IMO (though I totally understand if you’re not into that style of combat).
Diablo 2, skyrim, oblivion, the witcher 3… all felt like having a crappy boring job where i have to interact with people i don’t like all day and nothing really feels worth doing but i gotta pick something and do it anyway. it also doesn’t help that 90% of the genre is indistinguishable tolkien knockoff worlds either making no effort or trying way too hard to stand out as unique and I’m beyond sick of that crap.
I looked up CRPG because to me it mean “computer role playing game” but apparently now it refers to top-down point-and-click games under the heading “classic role playing game”, like that’s any more descriptive or clearly defined. Because this disjointed, confused genre needed more vaguery in the names of its subgenres.
Anyway most of these examples look like Diablo 2 so I’m going to assume that’s the type of game you mean - and I think it’s the same crap from a different camera angle. I don’t think I could say it’s “completely different gameplay” to something like Skyrim without feeling like a liar because the loop is bang on the same.
I’m sorry the terminology is so vague and inconsistent, and I’m so disengaged from “gaming” culture and behind on genre labels that I honestly don’t know what you’re talking about. Do you mean the genre formerly known as “point-and-click adventures”, like Disco Elysium?
the part where you sit down at the table and it takes all night but it’s 90% keeping yourself occupied while waiting around and nothing of consequence ever happens and everyone loses interest after four sessions max, and this is so predictable and dependable that in 20 years of never saying no to a TTRPG I’ve never leveled up a character
the part where the underlying rules systems are deeply flawed in every edition, down to the d20 being an awful choice for the skill die due to how swingy it is, to the point that you may as well make your own better game from scratch for how much you have to homebrew to make it not clunky as hell
the part where every group has been toxic as hell and defended their bigots to the person until I decided it wasn’t acceptable and quit playing
the part where I would spend a month filling a binder with campaign plans and the average player does everything in their power to intentionally avoid everything I’ve prepared because it’s funny to waste the fuck out of my time or something.
not to mention the setting is the genre equivalent of plain yogurt, it’s just straight up uncompelling and done to death.
i used to LOVE the idea of TTRPGs but in two decades of “giving it a chance” it’s literally never been a good experience.
The computer takes care of all the tedium, speeds the game up like 50 times compared to tabletop, and the genre is decidedly singleplayer so you never risk encountering toxic players.
Either way, there’s lots of CRPGs that aren’t based on anything tabletop, like Divinity: Original Sin.
TBH I had a pretty good time since the CRPG-resurgence.
I’m glad you’re finding content to your taste, but I kind of have the opposite problem: I find RPGs exhaustingly tedious and convoluted, and every genre is infected with its worst parts - grinding and levels and crafting and loot and fetchquests and equipment - because it’s the “in” thing to do. everything feels so damn confused about what kind of game it’s trying to be and ends up doing nothing well.
Have you tried playing CRPGs instead of RPGs? They tend to be a lot less heavy on grind and crafting, and the combat systems are usually much more fun IMO (though I totally understand if you’re not into that style of combat).
Diablo 2, skyrim, oblivion, the witcher 3… all felt like having a crappy boring job where i have to interact with people i don’t like all day and nothing really feels worth doing but i gotta pick something and do it anyway. it also doesn’t help that 90% of the genre is indistinguishable tolkien knockoff worlds either making no effort or trying way too hard to stand out as unique and I’m beyond sick of that crap.
Those aren’t CRPGs. I’m talking the likes of Baldur’s Gate, Divinity: Original Sin or Shadowrun. Completely different gameplay.
I looked up CRPG because to me it mean “computer role playing game” but apparently now it refers to top-down point-and-click games under the heading “classic role playing game”, like that’s any more descriptive or clearly defined. Because this disjointed, confused genre needed more vaguery in the names of its subgenres.
Anyway most of these examples look like Diablo 2 so I’m going to assume that’s the type of game you mean - and I think it’s the same crap from a different camera angle. I don’t think I could say it’s “completely different gameplay” to something like Skyrim without feeling like a liar because the loop is bang on the same.
This stuff is pretty much the opposite of Diablo. Honestly insulting that you assume that I wouldn’t recognize that.
I’m sorry the terminology is so vague and inconsistent, and I’m so disengaged from “gaming” culture and behind on genre labels that I honestly don’t know what you’re talking about. Do you mean the genre formerly known as “point-and-click adventures”, like Disco Elysium?
No, I’m not talking about adventures. Just look up some gameplay videos for Baldur’s Gate 3.
Boulders Gare 3 doesn’t really even have a concept of grinding. There are no procedurally generated encounters and each battle can only happen once.
You could say doing all the side quests and exploring the side areas is a type of grinding but it’s really just “content” IMO.
i’m glad you like it, DnD makes me actively disinterested anymore though.
What part of D&D do you not like? Depending on the specific issue, you could have fun with Pathfinder: Kingmaker or Divinity: Original Sin.
the part where you sit down at the table and it takes all night but it’s 90% keeping yourself occupied while waiting around and nothing of consequence ever happens and everyone loses interest after four sessions max, and this is so predictable and dependable that in 20 years of never saying no to a TTRPG I’ve never leveled up a character
the part where the underlying rules systems are deeply flawed in every edition, down to the d20 being an awful choice for the skill die due to how swingy it is, to the point that you may as well make your own better game from scratch for how much you have to homebrew to make it not clunky as hell
the part where every group has been toxic as hell and defended their bigots to the person until I decided it wasn’t acceptable and quit playing
the part where I would spend a month filling a binder with campaign plans and the average player does everything in their power to intentionally avoid everything I’ve prepared because it’s funny to waste the fuck out of my time or something.
not to mention the setting is the genre equivalent of plain yogurt, it’s just straight up uncompelling and done to death.
i used to LOVE the idea of TTRPGs but in two decades of “giving it a chance” it’s literally never been a good experience.
The computer takes care of all the tedium, speeds the game up like 50 times compared to tabletop, and the genre is decidedly singleplayer so you never risk encountering toxic players.
Either way, there’s lots of CRPGs that aren’t based on anything tabletop, like Divinity: Original Sin.