"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

  • tomalley8342@lemmy.world
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    12 hours ago

    Needless to say, PS5… normals, or whatever, are going to be even weaker than the ‘somewhere between an rx 6600 and rx 6700’ rough equivalence.

    There is no need to speculate or dial anything in, the article above literally compared that exact game side by side with the base model Playstation 5.

    Cyberpunk 2077 in the 30fps RT mode on PS5, but a part of the market in the Phantom Liberty expansion definitely has issues - but not as many issues as the RX 6700. The PS5 outperforms is by 45 percent - a remarkable state of affairs that is not matched in performance mode, where the 6700 seems much the same as PlayStation 5.