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Why would they go to the effort of implementing 2 other proprietary standards when FSR works on all platforms in one?
Because DLSS is miles better than FSR.
If it was PC exclusive then it’d make sense but DLSS only works on 0.5 of the 3 platforms that it’ll be releasing on.
Can you explain the 0.5 bit?
Probably means to say that DLSS requires an RTX GPU, only a certain fraction of the PC platform can use it.
Ah, thanks for the clarification