copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 8 months agoStop trying to turn Dungeons & Dragons into a Marvel-esque cash cow – it won’t workwww.theguardian.comexternal-linkmessage-square7fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkStop trying to turn Dungeons & Dragons into a Marvel-esque cash cow – it won’t workwww.theguardian.comcopacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 8 months agomessage-square7fedilink
minus-squareUninvited Guest@lemmy.calinkfedilinkarrow-up1·7 months agoAt that point, games need to have more frequent encounters without rest to deplete casters’ limited resources. But ultimately I prefer PF2E. I had a blast playing a martial monk taking a variety of actions every round, vs “attack” and “attack again”.
At that point, games need to have more frequent encounters without rest to deplete casters’ limited resources.
But ultimately I prefer PF2E. I had a blast playing a martial monk taking a variety of actions every round, vs “attack” and “attack again”.