Going into some more depth on making the new features and the troubles I faced along the way, while giving advice to future projects looking to try the same thing.

Also, I announced in the blog post that GodotOS will be open source when it releases! Look forward to it.

  • anteaters@feddit.de
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    1 year ago

    The MSDF setting is a great find! I’m playing around with UI on mobile and combining the content scale factor with that setting for crisp fonts is super useful for that, thank you very much for publishing this. Your project is a great way to explore Godot’s capabilities regarding (non-game) UI and find out where the painful shortcomings lie.