Hi all, I am running Batttlebit on my Linux machine and for the most part performance is good (127v127 = 180fps average). However after I installed MangoHUD to measure some KPIs (like GPU utilization) I realized that the game is barely using all available resources. My GPU (RX 5700 XT) is running at around 70% and its definitly no CPU bottleneck (because my CPU is running at 20 - 25% (AMD R9 3900x)). I have tried many things to find the issue (upgrading to latest Mesa, installing Gamemode, etc.) but it seems like that I cannot iron it out. What are your observations? What is you GPU utilization? And how many frames do you get by average?

System Information Linux Backbone: Zorin OS 16.3 Liquorix Kernel Proton-GE Custom (only works on Flatpak Version of the Game) Proton 7.0-6 (only version which is currently working on native Steam) Steam Native / Steam Flatpak (Tested both) Latest Mesa Driver (for Native) Latest oibaf Graphics Driver Gamemode

Hardware: AMD R9 3900x AMD 5700 XT 32 GB Ram NVME SSD

**Edit: **After some further tests it seems like its a bottleneck issue due to the fact that the game is not capable of using all available cpu cores.

  • Corngood@lemmy.ml
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    1 year ago

    I don’t have the game go test, although I’ve been meaning to give it a try…

    It sounds to me like it’s limited by CPU single-thread performance, which isn’t suprising at those frame rates. Looking at overall CPU usage doesn’t tell the whole story. It’s likely that some threads on your CPU are active 100% of the time.

    You may have some headroom on GPU performance, so you could try increasing quality in a way that isn’t likely to impact CPU performance. I’m not sure what options the game has, but some good candidates would be: rendering resolution, texture resolution, anisotropic filtering. If you can do that, and it increases GPU use without dropping overall performance, it more or less confirms the CPU bottleneck.

    • Dome@feddit.deOP
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      1 year ago

      After some further research this is also my best guess. It looks like the game cannot utilize enough cpu cores. I will try to max out the settings to confirm it. However is there a workaround to utilize more cpu threads?

      • Dome@feddit.deOP
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        1 year ago

        Okay after testing I can confirm that its definitely an cpu bottleneck. Seemes like the game or the unity engine is not capable of utilizing all cpu cores which is a bummer… I couldn’t find a workaround either. Even "taskset" via terminal does not help since the command shows that already all cores are allocated to the process. However the engine / game does not utilize these.