• bob_lemon@feddit.de
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      7 months ago

      I dislike the microtransactions as well, but there’s an insane amount of disinformation about them in these discussions.

      Almost all of the items are easily obtainable in the game by just playing, so there’s no gating of content behind the paywall. It being a single player game, there’s also no competitive advantage to be gained by buying them for real money (or inversely lost out on by not buying them)

      The whole discussion is blown widely out if proportion.

  • leave_it_blank@lemmy.world
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    7 months ago

    “[…]these micotransactions grant more frequent access to features many gamers deem essential for any action RPG. This includes fast travel and character customisation.”

    Wait, what? Seriously devs?

    • aesopjah@lemm.ee
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      7 months ago

      the key phrase there being ‘more frequent’. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.

      I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.

  • T (they/she)@beehaw.org
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    7 months ago

    Which basic features? Almost everything people are complaining about can be obtained in game. I understand the dissatisfaction with the performance issues, but I am failing to understand this current discourse considering that capcom has been doing this in all their previous games.

    • neo@feddit.de
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      7 months ago

      I heard that fast travel is very limited, but that you can buy fast travel items for real world money.

      The problem with that is: the goal of the game makers should be to make the game as enjoyable and fun as possible to sell as many copies as possible.

      However, with such micro transactions your goal now is to add annoying stuff to the a level that maximises your profits. How much you can annoy your customers, depends mainly on the conditioning of your target audience.

      So the more of that stuff is accepted and financially rewarded by customers, the more annoying games will become to increase the “need” to sell you a relieve.

      • T (they/she)@beehaw.org
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        7 months ago

        I assume this discourse of making the game not enjoyable for the sake of maximizing profits is probably from people that didn’t play the first game and haven’t played the new game yet. I know this is a reality in cash grab games, but really doesn’t seem to be the case here.

        • neo@feddit.de
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          7 months ago

          I see where you’re coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.

          However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I’m being “reasonably” challenged or being milked.

          If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it’s a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity’s knowledge of psychology to make people spend more money than they can afford.