CW: article contains swears

Each one of these items and tokens and sheets is important. Each one of these pieces have been carefully considered by brilliant designers. Their role is clear. If I looked right now, I’m sure every token is explained somewhere in a game manual that unfortunately reads like a VCR repair guide that’s been run through Google Translate eight times. ‘Remember to put the second deck over the initial deck so the last piece from the regular meeples pool does not cross into the irregular meeples pool before the dice rolls a zero’. That’s not an actual line in the manual; I’m too lazy to dig through a board game box that’s larger than the ones I use to move furniture. Someone will get mad at me about this and, honestly, they are right.

  • elvith@feddit.de
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Also, it can help if you play the digital version first (official or e.g. on tabletop simulator, when it’s a scripted game). Sometimes the complexity leads to some barriers, that can be navigated easier with some help. Or it can take off some tedious tasks that are error prone.

    E.g. I tried playing Gaia Project twice and was overwhelmed. Then we tried the official digital version. It’s still really complex, but the digital version just takes the burden to calculate the exchange table for the ressource types and offers you moves, that you just didn’t see because you miscalculated the costs and also makes sure you pay the right amount.

    It doesn’t mean you need to plan less, as you still need to take the ressource cost of your future moves into account, but you don’t need to explain every second time you pay for a move how and why this is valid.

    • Narann@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I totally agree. By physically preventing (or forcing) you to do some actions, it helps you to shape the rules in your mind. To confirm and invalidate what you think.

      • elvith@feddit.de
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        Fun fact: in the digital version of Gaia Project is a link in the alliance screen leading to a web page explaining all alliance rules in detail, as many players reported bugs with how the game handles alliances - but in reality it just implements the rules as written. They can get complicated and many players don’t realize they were playing wrong.

        • Narann@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          1 year ago

          Yes! Digital version are always properly ruled.

          But if many players understand the rule in a specific wrong way, it means the rules are badly written.

          • elvith@feddit.de
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 year ago

            I haven’t played the game in English and did just learn, that its ‘federations’ in English and not alliances. TIL. This has a slightly different meaning than my localized version.

            I don’t think, that the rules are badly written in this case, when checking the rule book. You can check page 8 here, which I find quite clear: https://capstone-games.com/wp-content/uploads/2020/09/Gaia-Project-Rules-CG.0609sm2.pdf

            But then, since the game is really complex, there can be confusion about the federation rules, especially following all three and keeping in mind, that these rules are independent of each other - and forgetting to evaluate all three rules when adjusting your federation when you make a change to make it compliant. See this BGG post for an example: https://boardgamegeek.com/thread/2120375/official-federation-faq