how so? ignoring mathematically unbreakable things like encryption, given enough time, i think pretty much anything could be reverse engineered and cracked, its just a matter of how much time it would take
DRM already only does check for validity every other frame or even minute. There’s no use in a game that just closes because it recognized a violation. You do know what causes Denuvo fps spikes? It’s whenever it checks. Of course the software got better by now so it’s less of an issue but it’s still there.
how so? ignoring mathematically unbreakable things like encryption, given enough time, i think pretty much anything could be reverse engineered and cracked, its just a matter of how much time it would take
That’s literally how it’s false.
yeah but your cpu has to run the unencrypted game, and so i would think its currently impossible to have a local, 100% uncrackable game
DRM already only does check for validity every other frame or even minute. There’s no use in a game that just closes because it recognized a violation. You do know what causes Denuvo fps spikes? It’s whenever it checks. Of course the software got better by now so it’s less of an issue but it’s still there.
Look up RSA algorithms and project that to other mathematically complex DRM protections. You’re wrong because you don’t understand the tech.