I hated Windows 8 enough to put up with it at the time. It’s nuts how much things have improved since then.
I guess I’m behind in times as wouldn’t emulation cause the game to be slower on Linux than on Windows?
I tried switching to Linux when I was a kid, but figured out quickly that my scrap computer could only play my games natively. I’m not sure how it wouldn’t always be slower on Linux unless the game was built for Linux.
One would think that, but I’ve seen many claims that it actually runs faster. I wouldn’t know personally, I haven’t used Windows in 5 years
So from my experience, I replaced my 8+ year old omen laptop with an MSI 3 years ago then installed garuda on the omen. Tested some games on each and the performance was similar until graphics were set to ultra just dye to the hardware difference. Before installing linux that laptop performance was struggling, so it really breathed life back into it and made it viable again. Hell my wife uses it to play stardew valley now and I used it to play ffxiv a few times.
Unreal Tournament 2k4 on one of the earlier Ubuntus, back when ShipIt was still a thing. Most have been around 2005 or 2006, as I used it in my mom’s flat which I moved out of in 2006.
I also played some games on an old version of Suse Linux back in 2001 or so? Maybe earlier? There was this game where you had to manage public transport in a city. Looked for that game recently but nothing came up. Also Kartoffelknülch back then. I tried to get some distributions running (like Mandrake) but only Suse somewhat worked. Being 14 and English not being your mother tongue doesn’t help with documentation when nobody in your family knows stuff about computers.
It’s not OpenTTD maybe?
Definitely not
The fact that I can’t seem to find traces of this game online makes me think that maybe my memory is wrong? But also hard to find information from back when the internet wasn’t flooded with stuff
I would never have considered gaming on Linux until the Steam Deck came out. When reviews said it’s actually awesome, I became convinced to try it. Basically, the deck pushed me over the edge to ditch Windows altogether. So suck on that, Satya! No wonder MS is trying so hard to stop other OEMs from making Linux handhelds.
Beta Minecraft accounts for at least half of all my gaming. I’d be just fine without proton.
I liked playing osu! on Linux through Wine since it offered much lower audio and input latency than you could achieve on Windows. Minecraft has also always been a safe bet on Linux (unless you enabled shaders, then it just turned into a visual abomination for just about every shaderpack).
Generally OpenGL games weren’t too bad, DirectX however… the biggest change here was DXVK rather than Proton.
Never thought we’d get to where we are now.
Iirc I did that for roughly a year and then proton hit. It was a bit of a different experience for sure but even at that time it was not all that bad. coincidentally that time also taught me a lot on how to troubleshoot stuff so I suppose it had it’s benefits despite the added hassle that it was sometimes.
I sometimes wish Proton was also available on macOS… But Wine is good enough I guess, and still works great for most games :)
Proton is just Wine from Valve. They add their own fixes and patches and whatnot and have an “experimental” branch you can try with games that don’t work right away, but it’s just Wine. Everything Valve does to Proton eventually makes it way back upstream to Wine proper. One reason Valve may not make it available for MacOS themselves is because they’re basing their SteamOS on Linux, and while MacOS and Linux are both Unix “like”, MacOS was/is more based on BSD, so the system calls may not always line up or work exactly the same when translating them. I do think however that Proton, or a modified version of it at least, is what Apple’s game development kit thingy leverages.
Valve contributes a lot to Wine too
I started gaming on Linux at the beginning of 2019, that was afaik half a year after Proton was released, and I still remember how rough around the edges it was. Back then it still felt somewhat like a coin flip (the odds in reality were obviously a good deal better) if a game ran. Seeing how much they improved it over the last 5 years is really quite something.
What about xbill? Why is noone mentioning it?