Really enjoying finally having the full game but some small things have been slightly annoying:
- they apparently forgot to disable the debug version label so there’s a massive version string floating around most of the time
- I’m getting bad screen tearing even on tripple buffering.
- can’t believe shove is still a bonus action. Sleep was already pretty nerfed, with shove as a bonus action it’s almost as useless as true strike.
- some of the cutscene transitions are a bit janky here and there but nothing completely broken. Just an annoyance. Sometimes that means audio cuts halfway through sometimes that means the audio plays when the cutscene is still loading. Nothing game breaking so far.
- some spells don’t seem to work consistently or correctly? Spiritual weapon will sometimes lose a turn. Complete skipped.
On the other hand, mage hand (hehe) finally interacts with buttons. But why can it attack and shove? And why limited per short rest?
Weird decisions I think. Sure 5e is pretty bad with balance and inconsistent rules and the game would’ve benefited from a better designed system like pathfinder 2e but some of these decisions don’t seem to improve on the issues just worsen them.
Rant aside: what an amazing game 🥰🥰
Shove as a bonus action is significantly stronger than shove as an attack action, I’m not sure how you think being able to shove and attack on the same turn is a nerf.
Because the enemy gets the same thing. I meant it nerfs the sleep spell.
So it’s a nerf because the enemy plays by the same rules…? I don’t wanna assume but it sounds more like something you dislike than a nerf
You don’t seem to understand the comment. Shove is not nerfed, it’s overpowered. As a result the sleep spell is further nerfed (they already nerfed it by making it have a short duration) because enemies can just bonus action wake each other up, instead of being out of commission for multiple turns.