Can be food, tools, music, whatever comes to mind
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I’m gonna go with game genres, specifically roguelikes and rhythm-based games. They sound terrible together and yet, Crypt of the Necrodancer (and also Cadence of Hyrule) is the shit.
Turn based + time pressure is just such an insane combination. Makes the simplest games insanely harder, escalates the potential for blunders and at the same time enables flow. Bullet chess is similar in that regard.