I’m interested in hearing what cooperative games people are playing, old or new. My group has had Bloc by Bloc out on the table a few times. That is pretty fun for us, but I’m wanting to add some more cooperative titles to the library.

  • BigTimePizza623@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    1 year ago

    I love co-op games. A few of my favorites (in no particular order) are:

    Fallout (w/ Atomic Bonds expansion of course)
    The Crew (either version)
    Black Orchestra
    Stars of Akarios
    Forbidden Desert
    Gloomhaven
    Mysterium
    Arkham Horror LCG
    Spirit Island

    Honorable mention for some semi-co-ops:
    Fury of Dracula
    Specter Ops
    Dead of Winter

    • Gefrierbox@feddit.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Do you have house rules for Fury of Dracula? It was a long time ago that we played it, but I remember that Dracula was too hard to catch and if you cornered him he disappeared into the ocean.

    • gdj209@midwest.socialOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      This is a great list, thanks! I can’t believe I didn’t know about the Fallout game since that is one of my favorite video game series. I"m going to have to find that one and get it on the table.

      • Kempeth@feddit.de
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        Yeah definitely get the Atomic Bonds expansion. The competitive basegame is ridiculously broken. For example there are quests that send your all over the map. But the silly thing is if a quests needs to be “picked up” in one location and “turned in” in another then once it is picked up ANY player can just snipe the rewards if they’re close to the destination. Also many exploration options are hillariously random. This makes the competitive version little more than a crapshoot. It’s frankly mindboggling how anyone actually greenlit that design.

        In coop all that is still the case but instead of being frustrated when another player gets an extremely lucky pull in the exploration, you cheer each other on. Sniping different quest stages between multiple players becomes a cool strategy instead of a braindead design choice. Most of these anoyances fall away and you can revel in the setting of the game.