https://www.nvidia.com/download/driverResults.aspx/205464/en-us/
Release Highlights:
- Added support for the VK_EXT_memory_priority, and VK_EXT_pageable_device_memory extensions for Turing+ GPUs.
- Improved the performance of Minecraft Java Edition on RTX 3000 series GPUs.
- Fixed a memory leak in the NVIDIA GLX driver, as reported at: https://forums.developer.nvidia.com/t/222697
- Added support for driving very high pixel clock mode timings such as 8K @ 60Hz. Please see the “MaxOneHardwareHead” X11 ModeValidation token in the README for details.
- Extended Dynamic Boost support on notebooks to include older Renoir and Cezanne chipsets, in addition to Rembrandt and newer AMD chipsets.
- Fixed a bug that caused Vulkan X11 swapchain creation to fail on GPUs without a display engine when the VK_KHR_present_id extension is used.
- Fixed console restore on legacy VGA consoles when using the NVIDIA Open GPU Kernel Modules.
- Added nvoptix.bin to the driver package. This data file is used by the OptiX ray tracing engine library, libnvoptix.so.1.
- Removed libnvidia-compiler.so.VERSION from the driver package. This functionality is now provided by other driver libraries.
- Added power usage and power limits information to nvidia-settings PowerMizer page.
- Updated NV_CTRL_GPU_POWER_SOURCE NV-CONTROL API to report undersized power source.
- Add support for version 4 of the linux-dmabuf wayland protocol.
- Added NV-CONTROL attributes NV_CTRL_FRAMELOCK_MULTIPLY_DIVIDE_MODE and NV_CTRL_FRAMELOCK_MULTIPLY_DIVIDE_VALUE to allow syncing a Quadro Sync II card to different House Sync signal rates. This feature requires firmware version 2.18 or later; to download the latest firmware version, please visit: https://www.nvidia.com/en-us/drivers/firmware/quadro-sync-firmware-driver/
- Added support for the VK_KHR_video_queue, VK_KHR_video_decode_queue, VK_KHR_video_decode_h264 and VK_KHR_video_decode_h265 extensions.
- Added an application profile to avoid performance problems in Xfce 4 when the OpenGL compositor backend is enabled along with G-SYNC.
- Added support for suspend and resume when using GSP firmware.
- Moved the nvidia-settings application icon into the ‘hicolor’ icon theme, which allows it to be customized by other icon themes selected in the desktop environment.
- Fixed a bug that prevented PRIME render offload from working for Wayland applications when running on a system with an AMD iGPU.
- Fixed a bug that prevented nvidia-installer from recording kernel log output to the installer log in some module loading failure paths.
- Changed nvidia-installer to no longer use the $XDG_DATA_DIRS environment variable. XDG data files are now installed to a path specified by the --xdg-data-dir option, or /usr/share if not specified.
- This fixes a problem when Flatpak is installed that caused the installer to place the nvidia-settings.desktop file in /root/.local/share/flatpak/exports/share/applications.
- Changed the behavior of glXGetRefreshRateSGI() for non-integer refresh rates to round to the nearest whole number rather than truncating.
- Changed the compression format of the .run installer package from xz to zstd. This results in a smaller compressed package, and faster decompression performance. A fallback zstd decompressor is embedded into the installer package for systems which do not already have a zstd decompression program installed.
- Fixed a bug that caused nvidia-installer to mistakenly unload some already loaded non-NVIDIA kernel modules.
- Fixed a bug which caused incorrect reporting of presentation times when using the VK_NV_present_barrier Vulkan extension.
- Fixed a bug that caused modesets to fail in some Wayland configurations.
- Fixed a bug that caused head-mounted displays (HMDs) to display black after a modeset.
- Fixed a bug that prevented SLI Mosaic controls from being displayed in the nvidia-settings control panel when using GSP Firmware.
- Fixed a bug that could cause image corruption when unbinding Vulkan sparse textures.
- Fixed a bug that caused modesets to fail in some Wayland configurations.
- Fixed a bug that caused head-mounted displays (HMDs) to display black after a modeset.
Man, playing Overwatch on my Odyssey G9 with 240 Hz on Nobara (Wayland). Good times! Now only thing I’m waiting for is HDR support.