EmpeRohr :thisIsFine:@social.tchncs.de to Dungeons and Dragons - Memes and Comics@lemmy.world · 7 months agoEvery fckn Timef2.tchncs.deimagemessage-square1fedilinkarrow-up18arrow-down10file-text
arrow-up18arrow-down1imageEvery fckn Timef2.tchncs.deEmpeRohr :thisIsFine:@social.tchncs.de to Dungeons and Dragons - Memes and Comics@lemmy.world · 7 months agomessage-square1fedilinkfile-text
minus-squareShyfer@ttrpg.networklinkfedilinkarrow-up1·7 months agoI am totally guilty of loving having my players try out items to find out what they do, rather than just attune and know it. Unless the effect is weird and complicated, or boring, like +1 to a stat. But to me, that’s part of the exploration pillar.
I am totally guilty of loving having my players try out items to find out what they do, rather than just attune and know it. Unless the effect is weird and complicated, or boring, like +1 to a stat. But to me, that’s part of the exploration pillar.