Which game is it and what did you not like about it?

  • mackpack@feddit.de
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    1 year ago

    Munchkin. I guess nowadays hating on Munchkin is no longer unpopular, but when I first played it the game had a rabid cult following. I understand that it might be fun to play with alcohol involved and with everyone just looking to have a good time and to laugh at silly things happening, but as a game where all the players are playing with the intention of winning the game isn’t enjoyable to me at all.

    • Kempeth@feddit.de
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      1 year ago

      There are better sober games and there are better drunk activities than Munchkin.

      If you’re at a point where you’re having fun with Munchkin you’d be having fun without it as well…

  • SuiHoThen@lemmy.world
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    1 year ago

    Catan and King of Tokyo. Catan was I think the first “modern” board game I was introduced to and it did not click at all. King of Tokyo wasn’t awful but given how popular it was at the time, I was expecting more. I’ve only played them once, to be fair, so it’s a bit hard to get into details but they’re the 2 that come to mind!

    • tetha@feddit.de
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      1 year ago

      Catan just feels weird. The thing is - and I kinda validated that recently by watching highlevel competetive play of the catan base game, but: You only have like 2-4 meaningful decisions in a game. The rest is just follow through and dice.

      And these things aren’t that hard to see at a decent level. And when you make these decent decisions, you mostly just win. Even with the robber, there’s limited counterplay to these good initial choices. This makes it hard to play casually as well once you know the good things.

  • float@feddit.de
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    1 year ago

    Risk. Just rolling the dice and let the highest one win would be an equally well designed game.

  • Narann@lemmy.world
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    1 year ago

    Being a fan of engine/tableau builder, Wingspan really disappointed me. It’s not a bad game. It a very nice game, but the flow is average, at most.

    Depicts some interesting ideas that push me to buy it with it’s first expansion (goal board, mix of engine and tableau building) it’s hugely luck based and the fact this game is rated 8+ on BGG, that tends to rate games mostly on advanced mechanisms and long run, is still a mystery to me.

    I give it 5 plays with different peoples. Yet, I had no fun at all (I mean, zero… Watching flies around was the funniest part of my last game, sadly)… Then I played 51st State, which is a very good (yet not awesome) engine builder and have instant fun from start to end. The feeling of controlling things.

    There are some highly rated games on BGG, and while I like some better than others, the ratings never seems off to me. Like “mmh, OK, I see why peoples like it”. But this offset has never been so huge with Wingspan.

    So yes, I have it on my shelf, I watch its wonderful box like a disturbing mirror of my gaming tastes, knowing it’s praised by many, but I could almost try to find another table just when someone come up with the idea, while I usually really force myself to play games with different peoples because I know you will make peoples happy.

    First time in my 20y of gaming, and it makes me feel so weird.

    Thanks for reading me.

    • Kerred@lemmy.world
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      1 year ago

      The only saving grace for Wingspan fore are the achievements in the digital version. I enjoyed having some bizarre setups needed to unlock the chievos and as a result I got better at the game I feel and was able to sort of get around the luck of the draw style.

      What sent Wingspan into the stratosphere of popularity was more tapping into the non gamer middle age market with articles like the NYTimes.com at the time spreading the word.

      Had it not pulled a Wii (a term I use when a company attracts a new demographic) I imagine Wingspan would have hovered around or above Viticulture popularity.

      • Narann@lemmy.world
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        1 year ago

        as a result I got better at the game

        Reminds me Pokemon Stadium and Star Realms. The fast pace of digital versions improve your skills very quickly and gives new perspectives to the games. Maybe Wingspan is simply to slow paced for me.

        • donio@feddit.de
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          1 year ago

          One Deck Dungeon is another one where I had this experience. The ability to easily experiment with undo and retry has helped me get better at the game on the table too. And I am not sure that I’d have tried two-handed solo otherwise which is a fun way to play the game.

      • Kempeth@feddit.de
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        1 year ago

        Had it not pulled a Wii

        A good expression for the situation. Wingspan’s success is definitly to a large part because of it’s accessibility. Every problem you have (no cards, food, eggs) has an immediate, guaranteed and obvious solution. Everything you CAN do improves your position. And if you play on the blue side there is barely any direct competition in the game. There’s no way to shoot yourself in the foot. There is no requirement to plan ahead.

        But it does have some potential to plan ahead, optimize and compete for those who want to.

        It also doesn’t fall into any of the typical setting tropes like fantasy or sci-fi that might put some people off. It’s production values are pretty enough to catch some eyes.

  • paddirn@lemmy.world
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    1 year ago

    Not sure I can say “utterly disappointed”, but Tainted Grail had so much promise: great art, concept, unique take on Arthurian legend, seemingly interesting mechanics, but the game kind of flubbed after it actually hit the table. Just grindy, with bits seemingly added in to just artificially increase the length of the game. The grindy mechanics got in the way of appreciating the story, since you frequently have to choose between investigating story elements or feeding the giant statues. The miniatures are beautiful, but are almost unused throughout the game, conflict (combat/diplomacy) is interesting at first, but gets pretty repetitive the more you do it and doesn’t really improve much throughout the campaign. A lot of aspects of the game sort of overstayed it’s welcome for me due to its length being artificially increased, to where I rushed through at the end, skipping over exploring more because I just wanted it to be over.

    • Kempeth@feddit.de
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      1 year ago

      The discovery texts in the book just broke up the pace so much. Spliting the party made the down time insufferable and the “combat/diplomacy” mechanic was horrible.

      We’re a group of 5 so someone would had to sit out every time and after one play I told everyone I would be happy to be that person…

  • Pxtl@lemmy.ca
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    1 year ago

    Stone Age. Worker placement and set collection point salad and not much else.

    • Kempeth@feddit.de
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      1 year ago

      Yeah. It got recommended to me as an easier Tzolkin. Well, it IS easier but not anywhere near as interesting and every game feels sooo samey.

  • itsgallus@beehaw.org
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    1 year ago

    I can’t say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it’s basically glorified, over-complicated chess. It doesn’t help that 90% of scenarios have the same winning condition: “kill all monsters”. I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What’s more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It’s basically a job at that point.

    Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it’s not a Gloomhaven session if you don’t keep going back to the BGG forums for rule clarifications. It’s a mess of a game, really.

    • Kempeth@feddit.de
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      1 year ago

      After seeing what the scenarios with different win conditions looked like I am GLAD most were just “kill all monsters”.

      As for session length we always played just a single scenario (unless we lost the first super quick). It took us a good year maybe one and a half to play through the campaign. IMO the problem is less the session length and just how much of a time hog this game is in general. We’re talking 150+ hours dedicated to a single game.

      • itsgallus@beehaw.org
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        1 year ago

        Yeah, I see your point. My group could only meet up once every so often due to differing work schedules and adulthood responsibilities, which I guess contributed heavily to the slow progress and the fact that we wanted to cram as much progress as possible into a single session. We were going on 2 years when I dropped out, and had made it halfway or two thirds into the campaign. The sad thing is that we could’ve exhausted several other games by that time instead of barely finishing the one.

        Despite my rant, I’m not trying to put people off Gloomhaven entirely. It might be the best thing ever for some people. Just know what to expect when getting into it.

        • Kempeth@feddit.de
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          1 year ago

          I can’t blame you. It literally took us pretty much weekly sessions for over a year to reach the final scenario. That’s a daunting comittment. I actually low key burned out on the game a few times during that period. But it always pulled me back in again.

    • Kempeth@feddit.de
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      1 year ago

      Hoping to borrow Ares Expedition from a friend soon. Played it once in Essen and wasn’t wowed. Gonna be tough beating TFM after that…

  • meant2live218@lemmy.world
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    1 year ago

    Ticket to Ride unfortunately did nothing for me.

    My friends and I had been playing mostly Catan for about 5 years before we tried Ticket to Ride. It just didn’t feel very strategic, but maybe that’s because it was our first time playing. It felt like the cards you were dealt basically determined whether or not you would win, and “blocking” someone else didn’t feel like it was truly worth the effort. Years later, my CS and EE professor would say how it was a fun game because of how it actually resembled some problems in networking, but I just never grasped that level of depth.

    • dpunked@feddit.deOPM
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      1 year ago

      I like Ticket to Ride, but more to play with people that are not into games. Something easy, just a fun session in the evening with parents or other relatives.

      • Dwayne@feddit.de
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        1 year ago

        That’s exactly the group of people where I enjoy playing it quite a lot, too. Ticket to Ride Europe is now also family-owned.

  • McWizard@feddit.de
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    1 year ago

    Ark Nova - I just had very bad starting cards and couldn’t mitigate it, so I was doomed to be behind the whole game. Seriously with that big number of cards you can just get very unlucky and have no good combo available. It’s too much chance in this game, but I might just be more of an Euro game fan…

    • dpunked@feddit.deOPM
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      1 year ago

      Its a pity, its my favorite game this year. If you would ask my girlfriend, she would agree with you. So far, while I had kinda meh starting hands I managed to have a tight game. I think that its essentially a 2 player game and more players can really hinder the game flow. As a 2player it is probably one of the deeper ones out there. Rarely is a game best played at 2, unless its a duel game

  • dpunked@feddit.deOPM
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    1 year ago

    For me this is Lost ruins of Arnak. The game is a sort of deckbuilder but it never feels like it. It also left us with the impression that you need to min/max from turn 1 and there is only a limited way to victory. Its on our list of games to resell. Do not understand the appeal

  • Hoozzer@lemmy.world
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    1 year ago

    Settlers of Catan is one of the worst board games ever made. I will die on this hill.

    • dpunked@feddit.deOPM
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      1 year ago

      you wont die alone on it. I am with you. So far, whichever game is on display together with Monopoly, Risk and Cluedo Harry Potter is doomed from the start