• Send_me_nude_girls@feddit.de
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    1 year ago

    Destroyable environment like Company of Heroes but modern rts setting.

    Cities Skylines in the latest Unreal Engine.

    Stardew Valley in pretty 3D graphics with no tile system. Valheim comes close but the graphics, while unique, is far from highly detailed.

    Teardown multiplayer shooter.

    General a lot of single player could use a simple coop that’s just playing the game together. It’s very rare that coop is more of an addition than a game focus. While often I just wish I could share the fun with friends together. It’s sadly because of the complexity of adding coop, vs rewards when it’s “just” the same experience but with friends, instead of a competitive like mode where they can sell skins and shit.

    I personally always wanted to build a battle ship simulator game with crew system and destructible ships, with harsh survival elements like in the movie Master and Commander. Where you’re very close in the action and ships get real impact holes. Most indie games don’t come close enough on the realism level I’d like to see. Sea of thieves is somewhat there.

  • CycloneWolf@midwest.social
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    1 year ago

    Guild Wars 2’s World vs World mode, but with an established IP and without the bolted-on single player content. And increase the team sizes while you’re at it. Sell cosmetic DLC to pay the bills if you must.

    WvW was a blast until they shelved it for a year to focus on poorly-written single player DLC, and lost half of the community in the process. I tried going back a few years ago but it’s a grindfest now.

  • r1veRRR@feddit.de
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    1 year ago

    I want a shooter-esque game crossed with MOBA stuff. Basically, I just want Monday Night Combat, Battleborn or Gigantic to come back.

  • s12@sopuli.xyz
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    1 year ago

    When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.

    Imagine the dating sims!

      • noobdoomguy8658@feddit.de
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        1 year ago

        AI dungeon is the shit. I trained a few games to be very much identical to the S.T.A.L.K.E.R. universe, incorporating elements from both the games and the books. The best part about it is that you can always modge it in the desired direction, either by rewriting its prompts or doing something that essentially negates or ignores them.

        Doubt we’ll see anything worthwhile like that in any 3D capacity, though, as there’s much more limitations there - primarily the corporate KPIs

  • CaptainBasculin@lemmy.ml
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    1 year ago

    Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.

    An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.

    It was really fun to play, and I quite miss it.

      • Schmeckinger@feddit.de
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        1 year ago

        You could mitigate that by coms only being proximity and no indication of how many players each team has. Thst would also make offensive playstyles preferable.