How does a loading screen “prolong” playtime when the alternative is going or flying everywhere in real time?
Game is short. People complain.
Game is long. People complain.
Game makes you stare at five hour space travel. People complain.
Game gives you fast travel. People complain.
Game takes you by the hand. People complain.
Game forces exploration. People complain.
How will it last as long as Skyrim when it has relatively little to no content?
Im sure theyre banking on the modding community keeping Starfield on life support for a decade or more
The modding community won’t be terribly motivated to build on top of their base game either, if the base game doesn’t feel worth playing for long…
Some side quests in Starfield are longer than the main quests of other games.
For example, it took me the same amount of time to play through SF once as it took to play through The Witcher twice, including the DLCs.
“Little to no content” is an outright lie.
Long lasting content means fuck all if it’s boring content. Not to mention you need gazillion loading screens which prolongs “play time”.
How does a loading screen “prolong” playtime when the alternative is going or flying everywhere in real time?
Game is short. People complain. Game is long. People complain. Game makes you stare at five hour space travel. People complain. Game gives you fast travel. People complain. Game takes you by the hand. People complain. Game forces exploration. People complain.
I’m tired.
I call bs. How many hours for that one Starfield playthrough then?
135 to 140 hours approximately. I didn’t put a lot of effort into outposts, so it could’ve been more.