Anyways, don't usually post stuff about weekly rankings, but Indiana Jones and the Great Circle was the #2 best-selling video game for week ending Dec 14th in US dollar sales, trailing only Call of Duty: Black Ops 6.
Astro Bot went from #11 the week prior to 7th for the week (same week as TGAs).
Different strokes for different folks I guess. The puzzles are DA Inquisition levels of dumb, the level design is OK in the more open areas but there’s the frequent feeling the game is a walking sim in the more linear ones and the action is trash, just absolute trash, even MGS1 on PS1 had more aware enemies, it’s laughable in 2024 the AI is worse than 30y ago. This game would have been panned were it not for the indy tie in.
On the positive side, the voice acting is top notch and the writing is OK, I like the dynamic between villains. The looks are great but the level design really squanders the great graphical fidelity.
I love Indiana Jones BTW, I can probably recite Raiders line by line, maybe that’s why this didn’t gel with me.
Did you play with hard exploration turned on? I felt that hard exploration + hard combat is probably the best way to play. Puzzles were not incredibly complicated, but some of them did have that “aha!” moment (from the words of GMTK). The enemies were indeed a bit dumb, but I felt like that was part of that Indiana Jones movie charm (most of Indy’s villains in the movies are really dumb, case in point, the guy that steals the golden idol just to die five seconds after betraying him).
Different strokes for different folks I guess. The puzzles are DA Inquisition levels of dumb, the level design is OK in the more open areas but there’s the frequent feeling the game is a walking sim in the more linear ones and the action is trash, just absolute trash, even MGS1 on PS1 had more aware enemies, it’s laughable in 2024 the AI is worse than 30y ago. This game would have been panned were it not for the indy tie in.
On the positive side, the voice acting is top notch and the writing is OK, I like the dynamic between villains. The looks are great but the level design really squanders the great graphical fidelity.
I love Indiana Jones BTW, I can probably recite Raiders line by line, maybe that’s why this didn’t gel with me.
Did you play with hard exploration turned on? I felt that hard exploration + hard combat is probably the best way to play. Puzzles were not incredibly complicated, but some of them did have that “aha!” moment (from the words of GMTK). The enemies were indeed a bit dumb, but I felt like that was part of that Indiana Jones movie charm (most of Indy’s villains in the movies are really dumb, case in point, the guy that steals the golden idol just to die five seconds after betraying him).